Scene widget
What it does
Trigger tile for a grouped server-side action. Fires a scene instead of one pin write; the scene then emits its ordered list of board writes.
Pins
- Semantics: No pin binding
- No direct pin binding. Scenes resolve into server-side pin writes by sceneId.
- Default size: 2 x 2
Config fields
| Field | Type | Default | Effect |
|---|---|---|---|
sceneId | text | — | UUID of the scene to restore on tap. |
icon | text | — | Emoji/glyph rendered on the tile. |
value | number | — | Fallback pin value if sceneId is empty. |
color | color | — | Accent for the tile. |
Typical use
firmware.ino
// Scenes run server-side — the board receives the resulting// pin writes one by one, same as a direct BLYNK_WRITE(Vx).iOS app
Yes — iOS scene widget uses the same sceneId + restore flow.